As I read more about the history of the Cray-1 and some of those involved in the design and manufacture of these intricate devices, I'd also started to think more about how to represent the inside of the Cray-1 Supercomputer. Having some ability to view the insides of the towers also needed to be considered.
Sunday 3 December 2023
Saturday 4 November 2023
A better understanding of the angles of rotation for each "Cray-1 Lego Unit" (the seat and the tower) led to a better Lego representation of the Cray-1 Supercomputer.
Sunday 1 October 2023
If there was one site that inspired me whilst I was thinking about building a Lego model of the Cray-1 Supercomputer it was this one
The detailed diagrams and photos were invaluable when I was looking at how best to represent a Cray-1 in Lego. Some of the images, from the website show the schematic diagrams for the Cray-1, seen below
Saturday 16 September 2023
Having worked in computing and technology for over 30 years, I've noticed that some names come up more often in computing history than others. One of those names is Cray. Cray Research Inc was originally founded in 1972 by Seymour Cray, but it was the probably the creation of the Cray1 Supercomputer in 1976 that caused the Cray name to become part of computing history.
I'd been looking at smooth sided cylindrical and conical Lego models for a while now - Smooth sided cylindrical Lego models are quite difficult to get right - The Lego Saturn V model is a great example of when it works well. And smooth sided conical models I've found even more difficult! So building a
Cray-1 with it's cylindrical towers and seating seemed like a good fit for a new Lego model build.
Building an initial representation of single "Cray-1 Unit" ie. the seat and tower, was relatively straight-forward
However I quickly realised that the remainder of the model would not be that easy!
Sunday 20 November 2022
For complicated reasons I decided to rebuild my model of The Pantiles in Tunbridge Wells using LDD - it's been a while since I used LDD and I'd forgotten how exacting it was with regards brick placement (which I suppose should only be expected really)
Wednesday 5 October 2022
Thursday 8 September 2022
Having spent a bit of time with playing with both Blender physics and drivers, I started to think about combining all the elements into a short sequence. I wanted to create a character and an animation that combined all the elements I'd been looking at - I designed the initial character in LDCad and then imported it into Blender.
I knew how important the eyes were going to be, so I used three different circular round eye tiles that I planed to animate between in Blender, to create a blink (there are other tools available for animating minifigure rigs and expressions in Blender including EpicFigRig https://github.com/BlenderBricks/EpicFigRig) - but I wanted to keep it simple!