As well as being fairly easy to animate vehicle wheels based on the movement of an object I also wanted to look at how it easy it is to use Blender's physics engine
This animation was created using Blender's rigid body physics - also was a lot easier than I expected
I speed watched a few of YouTube videos before and during the processhttps://www.youtube.com/watch?v=9lDY5YN3SEA
https://www.youtube.com/watch?v=B58P5hnbdNU
https://www.youtube.com/watch?v=lctjzasiy64The whole process took about 8 hours to build/animate and render (and I've never animated anything in Blender previously) - Understanding the basic Blender animation process took about 4-6 hours - getting the physics "right" for Lego took a couple more hours (and it's still not perfect) - rendering another hour. But it was actually a lot easier than I expected
https://www.youtube.com/watch?v=B58P5hnbdNU
https://www.youtube.com/watch?v=lctjzasiy64The whole process took about 8 hours to build/animate and render (and I've never animated anything in Blender previously) - Understanding the basic Blender animation process took about 4-6 hours - getting the physics "right" for Lego took a couple more hours (and it's still not perfect) - rendering another hour. But it was actually a lot easier than I expected
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