Modo supports both Orbiting Camera and Spinning Geometry but whenever I've tried to use spinning geometry many of the Lego elements seem to disappear (and this seems irrespective of the LDRAW model you import) - it's possible that I'm misunderstanding something about the spinning geometry settings so at the moment my only option seems to be Orbiting Camera.
Wednesday 4 July 2018
Animating the Professor's Invention in MODO (Part 1)
I've been starting to experiment with animation in MODO. As MODO provides a full modelling and animation system, in addition to simply rendering LDRAW models I wanted to see what the options were for animating digital Lego models using MODO. My first attempt was a relatively simply turnaround of my "Professor's Invention For Peeling Potatoes" model that I'd added to Lego Ideas.
Modo supports both Orbiting Camera and Spinning Geometry but whenever I've tried to use spinning geometry many of the Lego elements seem to disappear (and this seems irrespective of the LDRAW model you import) - it's possible that I'm misunderstanding something about the spinning geometry settings so at the moment my only option seems to be Orbiting Camera.
It's important to remember to set the camera target though as otherwise the camera orbit can seem very odd. You can use the "Set Target" option in Camera properties to fix the camera on part of the model as it rotates so that the camera view remains locked on the part of the model during the rotation.
This is fairly easy way to create a rendered turnaround of an LDRAW model using MODO.
Modo supports both Orbiting Camera and Spinning Geometry but whenever I've tried to use spinning geometry many of the Lego elements seem to disappear (and this seems irrespective of the LDRAW model you import) - it's possible that I'm misunderstanding something about the spinning geometry settings so at the moment my only option seems to be Orbiting Camera.
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