I wanted to see how flexible my scripts were for building Lego models from a 3D model that I downloaded from the internet. Ideally I wanted to see if I could convert a 3D model that had been created from a 3D scan, so I selected a file on
SketchFab and ran it through my 3D polygon > Coloured voxel > Ldr file pipeline that I've documented
here and that's available on
github
The final result was rendered in BrickLink's
Studio
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