Wednesday, 24 July 2019

Unreal Lego

I've been looking at importing LDR files into Unreal Engine 4.  I haven't used Unreal Engine since version 3 so I was pleasantly surprised by how easy it is to import assets into Unreal Engine in the latest version.  In the past you had to use esoteric .psk files and the like - now you can simply import .fbx files.




The main problem I had was getting the colours in.  Blender does not seem to include the colours when it exports an .fbx file and I couldn't work out how to bake the colours in using Blender - in the end I had to resort to using Maya to export the FBX file.

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