I've had a quick look at the "Photo Real" renderer that Stud.io v2.0 uses - its called Eyesight and there are some reports that it's based on Blender's "Cycles" renderer but I can't be certain of that.
Eyesight seems to be a command line renderer so you throw commands at it and it renders something. Here's the command that Stud.io creates when you click the render button
"C:\Program Files\Studio 2.0\PhotoRealisticRenderer\win\64\eyesight.exe" --daewindingorder clockwise --autoexit --device-occupation 5 --device CPU --logpath C:\pathToMyFile\logFile.log --width 640 --height 480 --samples 256 --ground --ground-red 0.8 --ground-green 0.8 --ground-blue 0.8 --defaultlight --preset BUILD_RL --defaultlight-rotz 29.58608 --light-intensity 1 --daefile C:\pathToMyFile\myFile.dae --output C:\pathToMyFile\myFile.png
Stud.io wrties the .dae file to this location (or you can just use export>dae from the file menu)
C:\Users\[yourUsername]\AppData\Local\Temp\Studio
The .dae file that Stud.io creates for Eyesight to render is a txt file based on Collada's .dae XML file format (so you can just edit it with a text editor) - this gives you access to all the "internal" render parameters. Stud.io also lets you add scratches to the render which is unusal - I've over-cooked the scratches on this model to make it obvious!
The scratches are configured in the .dae XML file and use some preset textures that are stored here...
C:\Program Files\Studio 2.0\PhotoRealisticRenderer\win\64\textures
So you could in theory make you own scratches - plus there is also a Lens dirt texture in there but I can't see how to apply that in Stud.io.
Typing
"C:\Program Files\Studio 2.0\PhotoRealisticRenderer\win\64\eyesight.exe" --help
will give you Eyesignt's command line help
There are some interesting options there - particularly the "animation" ones.